SpriteKit and iOS9

This is a short post discussing a few issues that we encountered with updating our SpritKit based game, Fillips Feast, to work with iOS 9. For the most part everything just worked when running Fillip’s Feast on iOS 9.  But, we did encounter a few issues. One of the first things we noticed was that our […]

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Layers

Layers The whole idea of layers has crept up on me slowly surfacing in my thoughts at various unexpected times. I am recalling as a child when playing in the mud on a rainy day starting a construction with a base. Using the base adding the different textures of mud by adding the amount of […]

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The Three Little Pigs: Font Dev and Style

Context is everything, the two comic book fonts I created looked nice in my last post, but they weren’t in word balloons or on a comic book page.  So I dropped them into a page I made to get accustomed to my Cintiq Companion 2, as well as exploring the overall look and style I wanted […]

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fillip feast health dashboard

Game Health Indicator

This post is going to present a simple solution for building a dynamic health indicator for your game.  This is based on the health indicator we included in our Fillip’s Feast game, available in the Apple App Store. The following are the features we wanted for our health meter. Follow the overall look of the […]

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An Isometric Point of View

As I’ve been thinking about future game possibilities for our company, I’ve become enamored with the isometric point of view. This is when basically you design the point of view of your game from a top down angle where the grid for your ground plane forms parallel lines. You see this point of view in […]

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A Few Thoughts

And a Few Thoughts……. We writers write but the words do not always come easy. I am not talking about that lament, writers block. I am discussing the process of writing words that have meaning and convey the essence of their intent. In order to do this, most writers practice. When I think back to […]

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How Do You Figure: Episode 2, building shortcuts

#timelapse #figure #drawing at the Jean Henry School of Art hosted by @mikeritch A video posted by @joshings on Jul 17, 2015 at 7:37pm PDT Figure drawing for illustration can be broken up into roughly 3 basic topics. Structure, Line and form. All three are intertwined, but each can be practiced independently. Today we’ll talk […]

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Web Inspector for iOS Development

If you have done any web related development you are probably aware of the Web Inspector that is available in Safari on your desktop system.  If not, here is how to enable this feature. First you need to enable development mode in Safari.  To do this go to Preferences and select the Advanced Tab.  At […]

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Speed Painting Update

Of late I’ve found myself to be very busy and have very little time. With that in mind I’ve been working on improving my speed painting. I’m approaching this process in three steps. Step one is doing single character speed painting with a focus on keeping each step of the process as tight as possible. […]

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