Seeing a new Perspective

One of my favorite sketch projects over on Instagram is a series I call “Forced Perspective Comics” (@Joshings if you’re curious) These vary in complexity from simple multipart comic stories Series dedicated to a single character or one off images created in a moment of inspiration.  This series was inspired by films like “Who Framed […]

Continue reading

How Do You Figure: Episode 2, building shortcuts

#timelapse #figure #drawing at the Jean Henry School of Art hosted by @mikeritch A video posted by @joshings on Jul 17, 2015 at 7:37pm PDT Figure drawing for illustration can be broken up into roughly 3 basic topics. Structure, Line and form. All three are intertwined, but each can be practiced independently. Today we’ll talk […]

Continue reading

How Do You Figure 1

  Hey! Welcome to ‘How do you Figure’ a bimonthly feature exploring the use of figure drawing in Illustration. All images are copyrights are reserved to their respective holders and are presented here for editorial and educational purposes. Series 1. I can see your model stand In sci-fi and fantasy illustration the human figure is […]

Continue reading

Character design is a necessity

  As necessity is the mother of invention the first step to a character design is creating and identifying a need. I’ve been kicking around an idea for a while that melds my favorite parts of the zombie apocalypse, steam punk design and action manga. Taking place in the Montmartre district of paris circa 1880, […]

Continue reading

the first Pitch!

Welcome to the Pitch! The first of a series of articles from the infinite cortex brain trust. This is going to be a weekly exploration of casual game design concentrating on mobile and web apps. I’ll be concentrating on mechanics and flavor at first, trying to pare down scope and eventually be producing small scale […]

Continue reading