Working with Images in SpriteKit – Texture Atlas

By: Mark Johnson @mellowcoder  What is a Texture Atlas A Texture Atlas is simply a large image file that is created by combining together multiple individual images.  This can save memory and allows iOS to more efficiently render the textures in your application.  The nice thing about SpriteKit is that Apple takes care of building the […]

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Working with Images in SpriteKit – Image Sets

By: Mark Johnson @mellowcoder Asset Catalog – Image Sets This is the second in a series of posts on working with images in SpriteKit.  In this post we will look at using Images Sets.  Asset Catalogs and Image Sets were introduced in Xcocde 5.  If you start a new app in Xcode 5 the App Icon […]

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Impressionist Study

Today’s post is a impressionist portrait study. The Obama image is one I painted a while ago and I’ve been wanting to do a similar portrait ever since but wasn’t sure who to paint. With recent political events I decided a version of Putin would make a good counter point to the image. I think […]

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Pencil Made Brush Set

The title of this post may be a little misleading. This is not a brush set of pencils. It’s a set of brushes that I’ve created for speed painting by using a HB pencil to draw the shape, then scanning them into Photoshop. I’ll be doing a speed painting with these brushes to post as […]

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Working with Images in SpriteKit – Image Files

By: Mark Johnson @mellowcoder The following is the first in a series of posts on working with images in SpriteKit. Specifically how to manage image files when developing a Universal App.  This first post will be a general discussion of image sizes and look at the naming conventions that can be used when adding images directly […]

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Dwarfs! Speed Paint and Process Work

The last two weeks I’ve been extremely busy but I wanted to make sure I took an hour here and there to keep working on my process and speed painting. I also took the opportunity to explore a pallet I’ve extracted from a Paul Bonner painting that I’m using for one of the book covers […]

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SpriteKit Landscape Setup

By: Mark Johnson @mellowcoder Configuring a Landscape Only Game Using SpriteKit When we began developing our first game in SpriteKit we started out the same way that I suspect most everyone else does.  Open up Xcode and create a new game using the SpriteKit framework template.  The simple default app that is created worked fine […]

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SpriteKit – Understanding SKScene scaleMode

Moving from Cocos2D to SpritKit We have recently moved from Cocos2D to using SpriteKit as our game development framework.  In the process we have been experimenting with the various aspects of developing with SpriteKit.  This will be the first in a series of posts sharing what we have learned along the way. What is scaleMode? […]

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