Seeing a new Perspective

One of my favorite sketch projects over on Instagram is a series I call “Forced Perspective Comics” (@Joshings if you’re curious) These vary in complexity from simple multipart comic stories Series dedicated to a single character or one off images created in a moment of inspiration.  This series was inspired by films like “Who Framed […]

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ButtonNode with enable

This is a follow-up to my previous ButtonNode post.  In this update I will be adding additional functionality to the button to allow the button to be enabled and disabled. For this new functionality I want the ButtonNode to be able to do the following: Maintain a boolean value indicating the current state of the […]

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Click

Click, click. Click, click. Click, click. Click, click. Click, click. Wham! I smacked the pen out of the slim manicured hand. Aaaagh, crack! My head bounced off the tram car window as warm liquid spurted over my mouth. Click, click, click, click,click, click……… “Run!” Darren whispered harshly. Kids scattered everywhere as they heard Mrs. Drew’s […]

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2015 Holiday Game Jam

What better gift can one receive than the experience and exhaustion that comes from a Game Jam. As if the holidays weren’t stressful enough with family, old friends, traditions, travel, of of course that last min party preparation. With less than 3 days to jam out a game before christmas eve, despite the warm weather […]

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FOG

Through the Fog: Billowing, cold, steamy, misty, thin, thick, echoing, hushed, fog comes with as many characteristics as necessary to describe the current mood, scene, setting, location or even a feeling. Which one often tells the story. Panting, we continued to run over the terrain our hair dripping with the collecting dampness. They were catching […]

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Preroll Video iAd’s as Reward Incentive

A common Freemium model for mobile games is to offer a reward (currency, bonuses, etc) in exchange for watching a fullscreen video ad. Attempting to recreate this model using video preroll iAds is possible but has some less than ideal complications. I’ll be going over the basic implementation and the things I wish were different. […]

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ButtonNode

When we first started developing with SpritKit we quickly felt the need for some higher level abstractions.  One example of this is a button.  As a result we ended up creating a simple ButtonNode class that we could use throughout our game.  This post will present an example of our button node extracted from our Fillip’s […]

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