This is a short post discussing a few issues that we encountered with updating our SpritKit based game, Fillips Feast, to work with iOS 9. For the most part everything just worked when running Fillip’s Feast on iOS 9. But, we did encounter a few issues. One of the first things we noticed was that our […]
Continue readingLayers
Layers The whole idea of layers has crept up on me slowly surfacing in my thoughts at various unexpected times. I am recalling as a child when playing in the mud on a rainy day starting a construction with a base. Using the base adding the different textures of mud by adding the amount of […]
Continue readingThe Three Little Pigs: Font Dev and Style
Context is everything, the two comic book fonts I created looked nice in my last post, but they weren’t in word balloons or on a comic book page. So I dropped them into a page I made to get accustomed to my Cintiq Companion 2, as well as exploring the overall look and style I wanted […]
Continue readingGame Health Indicator
This post is going to present a simple solution for building a dynamic health indicator for your game. This is based on the health indicator we included in our Fillip’s Feast game, available in the Apple App Store. The following are the features we wanted for our health meter. Follow the overall look of the […]
Continue readingAn Isometric Point of View
As I’ve been thinking about future game possibilities for our company, I’ve become enamored with the isometric point of view. This is when basically you design the point of view of your game from a top down angle where the grid for your ground plane forms parallel lines. You see this point of view in […]
Continue readingA Few Thoughts
And a Few Thoughts……. We writers write but the words do not always come easy. I am not talking about that lament, writers block. I am discussing the process of writing words that have meaning and convey the essence of their intent. In order to do this, most writers practice. When I think back to […]
Continue readingThe Three Little Pigs: exercise in font creation
As part of an upcoming project, a graphic novel loosely based on the Three Little Pigs, I’ve been developing several fonts. The two fonts I’ve completed so far are comic book speech bubble fonts. As an exercise and to try out my new fonts I’ve rewritten the original Three Little Pigs fairy tale using my pig and […]
Continue readingHow Do You Figure: Episode 2, building shortcuts
#timelapse #figure #drawing at the Jean Henry School of Art hosted by @mikeritch A video posted by @joshings on Jul 17, 2015 at 7:37pm PDT Figure drawing for illustration can be broken up into roughly 3 basic topics. Structure, Line and form. All three are intertwined, but each can be practiced independently. Today we’ll talk […]
Continue readingWeb Inspector for iOS Development
If you have done any web related development you are probably aware of the Web Inspector that is available in Safari on your desktop system. If not, here is how to enable this feature. First you need to enable development mode in Safari. To do this go to Preferences and select the Advanced Tab. At […]
Continue readingSpeed Painting Update
Of late I’ve found myself to be very busy and have very little time. With that in mind I’ve been working on improving my speed painting. I’m approaching this process in three steps. Step one is doing single character speed painting with a focus on keeping each step of the process as tight as possible. […]
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