The Many Faces of Fillip

Fillip is our most complicated Sprite in Fillip’s Feast.  Makes sense since he is the playable character and protagonist of the swamp.  In total Fillip is made from 76 different Sprites.  His Body which transitions form varying degrees of girth consists of 17 different sprites with a separate sprite for his Legs.  However His head, […]

Continue reading

Fillip’s Feast Released

I’m ecstatic to announce that Infinite Cortex Creations first game, Fillip’s Feast is available for download from the apple App store! Now anytime someone’s bored for the holidays, needs a break from their family, or is waiting for their layover in the airport they can join Fillip in his swamp and feast on a buffet of […]

Continue reading

Fillip’s Feast submitted to Apple

In the wee hours of this day Infinite Cortex Creations Submitted its first App to the Apple App Store.  The review process can take 1 to 2 weeks so it’s unlikely our game, Fillip’s Feast will be available until after the new year.  Still we felt confident that our first product was ready for launch and it was […]

Continue reading

Fillip Frog’s game play update.

Just a quick update on Fillip Frogs Fly Feast! We’ve gotten the basic game play coming together nicely. The Mosquitos are now attacking you in a very natural way and we are homing in on the menu designs. Below is a basic demonstration of the game play in alpha testing. As a fun bonus, here […]

Continue reading

Fillip Frogs Fly Feast: Meet the Bugs

Fillip Frogs Fly Feast: The Bugs Spencer Johnson has been doing a great job breathing life into the Bugs you’ll be trying to eat and avoid in our first iOS game. I’ll be posting a video showing the basic flight behavior he’s been programing. We are super excited about how organic he’s been able to […]

Continue reading

Launching the News Stream

In anticipation of launching our website, this is officially our first “News” post! To kick things off here are a couple things we’ve been working on. Fat Frog Feast, our first iOS game is coming along nicely! We have been working on coding the menu/UI systems and fly behavioral algorithms. Meanwhile on the art side […]

Continue reading