An Isometric Point of View

As I’ve been thinking about future game possibilities for our company, I’ve become enamored with the isometric point of view. This is when basically you design the point of view of your game from a top down angle where the grid for your ground plane forms parallel lines. You see this point of view in […]

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Ru’Bacom Tutorial Part One

Ru”Bacom, Pedlar of Dragons. Today’s blog post is looking at the first step of my digital painting process. My first step is subdivided into three sub drawings as shown below. A construction sketch. This is laid down in Blue, Green and Red to build up the forms and get the basic shapes in place. I […]

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Dwarfs! Speed Paint and Process Work

The last two weeks I’ve been extremely busy but I wanted to make sure I took an hour here and there to keep working on my process and speed painting. I also took the opportunity to explore a pallet I’ve extracted from a Paul Bonner painting that I’m using for one of the book covers […]

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Silhouette studies of Fis

After doing a set of exercises with Josh involving, speed painting and character development I decided I needed to do some studies while working on the story concept I’ve been developing. So to help me develop the characters that will surround my main story I began the first in a series of silhouette studies. This […]

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The Hunting Grunkals of Fid

The Hunting Grunkals of Fid. Grunkals are a species of Goblin that inhabit the center region of Bas. Fid is their largest city. Unlike other Goblins, their colors very greatly even within individual families. (Right) Boots is the First Gun, and leader of this particular hunting party. He is especially talented at tracking the Pepkin […]

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Lady of the Dragon

So I decided now that I’m working on getting more finished renderings up, I needed to paint my oldest love. A Dragon! I can’t say that a dragon was the first thing I drew, but I doubt it took me long and through out my childhood I remember drawing more dragons then anything else. And […]

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