A common Freemium model for mobile games is to offer a reward (currency, bonuses, etc) in exchange for watching a fullscreen video ad. Attempting to recreate this model using video preroll iAds is possible but has some less than ideal complications. I’ll be going over the basic implementation and the things I wish were different. […]
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Staying Current – cocos2d v1.1 RC0 with GBox2D
As we progress with the development of our first game we are trying to stay up-to-date with the frameworks we are using to allow us to support the latest iOS and iPhone releases. On Oct 21st cocos2d v1.1 RC0 was released. Since this release included fixes for iOS 6 and support for the newer phones, I […]
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