This is a follow-up to my previous ButtonNode post. In this update I will be adding additional functionality to the button to allow the button to be enabled and disabled. For this new functionality I want the ButtonNode to be able to do the following: Maintain a boolean value indicating the current state of the […]
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ButtonNode
When we first started developing with SpritKit we quickly felt the need for some higher level abstractions. One example of this is a button. As a result we ended up creating a simple ButtonNode class that we could use throughout our game. This post will present an example of our button node extracted from our Fillip’s […]
Continue readingSpriteKit and iOS9
This is a short post discussing a few issues that we encountered with updating our SpritKit based game, Fillips Feast, to work with iOS 9. For the most part everything just worked when running Fillip’s Feast on iOS 9. But, we did encounter a few issues. One of the first things we noticed was that our […]
Continue readingGame Health Indicator
This post is going to present a simple solution for building a dynamic health indicator for your game. This is based on the health indicator we included in our Fillip’s Feast game, available in the Apple App Store. The following are the features we wanted for our health meter. Follow the overall look of the […]
Continue readingWeb Inspector for iOS Development
If you have done any web related development you are probably aware of the Web Inspector that is available in Safari on your desktop system. If not, here is how to enable this feature. First you need to enable development mode in Safari. To do this go to Preferences and select the Advanced Tab. At […]
Continue readingWorking with Images in SpriteKit – Texture Atlas
By: Mark Johnson @mellowcoder What is a Texture Atlas A Texture Atlas is simply a large image file that is created by combining together multiple individual images. This can save memory and allows iOS to more efficiently render the textures in your application. The nice thing about SpriteKit is that Apple takes care of building the […]
Continue readingWorking with Images in SpriteKit – Image Sets
By: Mark Johnson @mellowcoder Asset Catalog – Image Sets This is the second in a series of posts on working with images in SpriteKit. In this post we will look at using Images Sets. Asset Catalogs and Image Sets were introduced in Xcocde 5. If you start a new app in Xcode 5 the App Icon […]
Continue readingWorking with Images in SpriteKit – Image Files
By: Mark Johnson @mellowcoder The following is the first in a series of posts on working with images in SpriteKit. Specifically how to manage image files when developing a Universal App. This first post will be a general discussion of image sizes and look at the naming conventions that can be used when adding images directly […]
Continue readingCharacter Development Sheet Exercise
My goal with this exercise was to create an entirely new creature without any relationship to fantasy or science fiction creatures I’ve been exposed to, but based off of real world animals. The goal is to give myself parameters to work within to practice client-based work. When working with clients on any creative project, you’ll […]
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