In this post I want to discuss a workaround we have implemented to address display issues we were seeing on iOS 6. Our app is setup to operate in landscape view. When iOS 6 came out we found that under the new OS, in both the simulator and on the device, the app would only […]
Continue readingTag Archives: cocos2d
Staying Current – cocos2d v1.1 RC0 with GBox2D
As we progress with the development of our first game we are trying to stay up-to-date with the frameworks we are using to allow us to support the latest iOS and iPhone releases. On Oct 21st cocos2d v1.1 RC0 was released. Since this release included fixes for iOS 6 and support for the newer phones, I […]
Continue reading