By: Mark Johnson @mellowcoder Configuring a Landscape Only Game Using SpriteKit When we began developing our first game in SpriteKit we started out the same way that I suspect most everyone else does. Open up Xcode and create a new game using the SpriteKit framework template. The simple default app that is created worked fine […]
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Posts relating to writing editing or implementing code for web or iOS application development.
SpriteKit – Understanding SKScene scaleMode
Moving from Cocos2D to SpritKit We have recently moved from Cocos2D to using SpriteKit as our game development framework. In the process we have been experimenting with the various aspects of developing with SpriteKit. This will be the first in a series of posts sharing what we have learned along the way. What is scaleMode? […]
Continue readingLandscape view issues with cocos2d v1.1 and iOS 6
In this post I want to discuss a workaround we have implemented to address display issues we were seeing on iOS 6. Our app is setup to operate in landscape view. When iOS 6 came out we found that under the new OS, in both the simulator and on the device, the app would only […]
Continue readingStaying Current – cocos2d v1.1 RC0 with GBox2D
As we progress with the development of our first game we are trying to stay up-to-date with the frameworks we are using to allow us to support the latest iOS and iPhone releases. On Oct 21st cocos2d v1.1 RC0 was released. Since this release included fixes for iOS 6 and support for the newer phones, I […]
Continue readingSubjective Nightmare
Stay Safe. Happy Halloween.
Continue readingWhich Branch am I in?
This is the introductory post to Coding in the Cortex area of our blog. The plan for this section of the blog is to discuss coding related topics that may be of interest to other indie developers. At Infinite Cortex Creations we are using Git for managing our source code and other critical documents. One […]
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