By: Mark Johnson @mellowcoder The following is the first in a series of posts on working with images in SpriteKit. Specifically how to manage image files when developing a Universal App. This first post will be a general discussion of image sizes and look at the naming conventions that can be used when adding images directly […]
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SpriteKit Landscape Setup
By: Mark Johnson @mellowcoder Configuring a Landscape Only Game Using SpriteKit When we began developing our first game in SpriteKit we started out the same way that I suspect most everyone else does. Open up Xcode and create a new game using the SpriteKit framework template. The simple default app that is created worked fine […]
Continue readingSpriteKit – Understanding SKScene scaleMode
Moving from Cocos2D to SpritKit We have recently moved from Cocos2D to using SpriteKit as our game development framework. In the process we have been experimenting with the various aspects of developing with SpriteKit. This will be the first in a series of posts sharing what we have learned along the way. What is scaleMode? […]
Continue readingProduct Update – Gellini’s Special Gift
Gellini’s Special Gift. Still working on some of the details, but after getting some feed back I’ve been finishing up the tone study for the boarder of Gellini’s Special Gift.
Continue readingLandscape view issues with cocos2d v1.1 and iOS 6
In this post I want to discuss a workaround we have implemented to address display issues we were seeing on iOS 6. Our app is setup to operate in landscape view. When iOS 6 came out we found that under the new OS, in both the simulator and on the device, the app would only […]
Continue readingStaying Current – cocos2d v1.1 RC0 with GBox2D
As we progress with the development of our first game we are trying to stay up-to-date with the frameworks we are using to allow us to support the latest iOS and iPhone releases. On Oct 21st cocos2d v1.1 RC0 was released. Since this release included fixes for iOS 6 and support for the newer phones, I […]
Continue readingWhich Branch am I in?
This is the introductory post to Coding in the Cortex area of our blog. The plan for this section of the blog is to discuss coding related topics that may be of interest to other indie developers. At Infinite Cortex Creations we are using Git for managing our source code and other critical documents. One […]
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